Okay, First of all. Sorry If I offended anyone with my previous post. I Should have included my attempts in solving the problem myself.

I have a really old script which I always used till 2017 when Gamepasses worked different.

--------------------
--| WaitForChild |--
--------------------

-- Waits for parent.child to exist, then returns it
local function WaitForChild(parent, childName)
	assert(parent, "ERROR: WaitForChild: parent is nil")
	while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
	return parent[childName]
end

-----------------
--| Variables |--
-----------------

local GamePassService = Game:GetService('GamePassService')
local PlayersService = Game:GetService('Players')
local DebrisService = Game:GetService('Debris')

local Teleporter = script.Parent

local GamePassIdObject = WaitForChild(script, 'GamePassId')
local ExitPartObject = WaitForChild(script, 'ExitPart')

local JustTouched = {}

-----------------
--| Functions |--
-----------------

-- When a player with the game pass touches the door, teleport them to the other side
local function OnTouched(otherPart)
	if otherPart and otherPart.Parent and otherPart.Parent:FindFirstChild('Humanoid') then
		local player = PlayersService:GetPlayerFromCharacter(otherPart.Parent)
		if player and not JustTouched[player] then
			JustTouched[player] = time()
			if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then
				local character = player.Character
				if not character:FindFirstChild('JustTeleported') then
					local justTeleported = Instance.new('StringValue')
					justTeleported.Name = 'JustTeleported'
					DebrisService:AddItem(justTeleported, 0.3)
					justTeleported.Parent = character
					character:MoveTo(ExitPartObject.Value.Position)
				end
			end
		end
	end
end

-- Removes old entries in JustTouched
local function RemoveOldTouches()
	for player, touchTime in pairs(JustTouched) do
		if time() > touchTime + 0.3 then
			JustTouched[player] = nil
		end
	end
end

--------------------
--| Script Logic |--
--------------------

Teleporter.Touched:connect(OnTouched)

while true do
	RemoveOldTouches()
	wait(1/30)
end

But It obviously doesnt work any more.

So I changed (16)

local GamePassService = Game:GetService('GamePassService')

to

local MarketPlaceService = Game:GetService('MarketplaceService')

and (37)

 if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) 

to

if MarketPlaceService:UserOwnsGamePassAsync(player, GamePassIdObject.Value) then

I did not script since 2017 so I am really out of shape. I tried and tried and tried, but Its making me crazy after 5 hours.

With the changes it says: Unable to cast Instance to int64

Please can someone tell me what I am doing wrong?

5 comments

0

Like I said. In your same post. There is a method called :WaitForChild(). You don’t need a custom function. GamePassIdObject isn’t valid, therefore it can’t cast it.

0

All methods are now pascal case too.

0

GamePassIdObject and ExitPartObject are in the script. So it exist.

0

Right? I am really out of this. How can I makeGamePassIdObject regonize to exist?

0

UserOwnsGamePassAsync takes the player ID rather than the actual player.