--server script 1
function game.ReplicatedStorage.Punching:OnServerInvoke(player)
local damage = script.Dmg:Clone()
damage.Disabled = false
damage.Parent = player.Character.LeftHand
wait(0.3)
damage:Destroy()
end
--Actual script that does damage
local LHand = script.Parent
local hurt = script.DMG
LHand.Touched:connect(function(Part)
if Part.Parent:FindFirstChild("Humanoid") then
local Human = Part.Parent:FindFirstChild("Humanoid")
Human.Health = Human.Health - hurt.Value
end
end)
Basically half of the time it works and damages the other player. Half of the time it does not. I think this is either a script issue or animation issue. The animation punch's around where your neck would be, so if it did hit it would hit your head, upper torso, or part of your arm.

5 comments
punch better xd
If only it was that simple lmao, later I will edit with the animation and make it aim lower
You and/or your players suck at punching so you need to practice with aiming
BOI ^
lmao, if you can't help then dont respond