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✓ ANSWER ACCEPTED

Teleportation Script wont Tp Players, what is the problem?

I created a game that teleports 4 players into a map and equipps them with sword. However, It says (Intermission) then (Game starts) AND THEN immedaitly after they were ectually supposed to teleport, nothing happens, but it says that Player 4 won and they receive the reward money: Heres the script, thank you in advance:

-- Define Variables

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local ServerStorage = game:GetService("ServerStorage")

local MapsFolder = ServerStorage:WaitForChild("Maps")

local Status = ReplicatedStorage:WaitForChild("Status")

local GameLength = 460

local reward = 30

-- Game Loop

while true do
	
	Status.Value = "Waiting for enough players"
	
	repeat wait() until game.Players.NumPlayers >= 4
	
	Status.Value = "Intermission"
	
	wait(10)

	local plrs = {}
	
	for i, player in pairs (game.Players:GetPlayers()) do
		if player then
			table.insert(plrs,player) -- add each player into plrs table
		end
	end
	
	wait(2)
	
	local AvailableMaps = MapsFolder:GetChildren()
	
	local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
	
	Status.Value = ChosenMap.Name.." Chosen"
	
	local ClonedMap = ChosenMap:Clone()
	ClonedMap.Parent= game.workspace
	
	-- Telporttion
	
		local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
		
		if not SpawnPoints then
			print("Spawnpoints not found!")
		end
		
		local AvailableSpawnPoints = SpawnPoints:GetChildren()
		
		for i, player in pairs(plrs) do
			if player then
				chracter = player.Character
				
				if character then
					--teleport them
					
					character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
					table.remove(AvailableSpawnPoints,1)
					
					
					--give sword
					
					local Sword = ServerStorage.Sword:Clone()
					Sword.Parent = player.Backpack
					
					local GameTag = Instance.new("BoolValue")
					GameTag.Name = "GameTag"
					GameTag.Parent = player.Character
					
					else
					--there is no character
					if not player then
						table.remove(plrs,i)
					end
				end
			end
		end
		
		
		Status.Value = "You will be teleported soon. Get ready to play!"
		
		wait(20)
		
		for i = GameLength, 0, -1 do
			
			for x, player in pairs (plrs) do
				if player then
					
					chracter = player.Character
					
					if not chracter then
						-- Left Game
					else
						if chracter:FindFirstChild("GameTag") then
							-- they are still alive
							print (player.Name.." is still in the game!")
						else
							--Theyre Dead
							table.remove(plrs,x)
							end
						end
					else
						table.remove(plrs,x)
						print(player.name.." has been removed!")
						
				end
				end
				
				Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players alive!"
				
				if #plrs == 1 then
				-- Last Person Standing
				Status.Value = "The winner is "..plrs[1].Name
				plrs[1].leaderstats.Coins.Value = plrs[1].leaderstats.Coins.Value + reward
				break
				elseif #plrs == 0 then
					Status.Value = "Nobody won!!"
					break
				elseif i == 0 then
					Status.Value = "Time's up!"
				end
	
	
						wait(1)
			end
			
			print("End of game")
			
			for i, player in pairs (game.Players:GetPlayers()) do
			chracter = player.Character
			
			if not chracter then
				-- ignore
			else
				if chracter:FindFirstChild("GameTag") then
					chracter.GameTag:Destroy()
				end
				
				if player.Backpack:FindFirstChild ("Sword") then
					player.Backpack.Sword:Destroy()
				end
				
				 if chracter:FindFirstChild ("Sword") then
					chracter.Sword:Destroy()
			     end
				
			end
			
			player:LoadCharacter()
		end	
		
		ClonedMap:Destroy()	
		
		Status.Value = "Game Ended"
		
		wait(2)
end

1 answer

✓ Accepted answer

Line 58 you are defining "chracter", but using "character" under

2 comments

1

how am i so blind. Thank you so much

0

Please accept my answer. I'm glad I helped! :)

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