Ok, in ROBLOX I'm trying to create a disaster game and I have a tornado. The tornado moves in random directions and I want it to unanchor any parts it comes in contact with. I have some models spread around (houses, stores, and other stuff) and I want it to unanchor the parts inside the models it comes in contact with.
I've tried numerous scripts online, but they are either outdated or simply don't work. So, how would I go about doing this?
(By the way for those wondering, this isn't a request to script the entire thing, I would just like to know the functions and code structure required since I'm a beginner to Lua.)

1 comment
Touched event -> if not baseplate -> Anchored = false.