Did ROBLOX break something to do with physics? Cause this simple script to remove player collision is not working in online mode. Works in an 8 player test server and solo though.
local PhysicsService = game:GetService("PhysicsService")
local Players = game:GetService("Players")
local playerCollisionGroupName = "Players"
PhysicsService:CreateCollisionGroup(playerCollisionGroupName)
PhysicsService:CollisionGroupSetCollidable(playerCollisionGroupName, playerCollisionGroupName, false)
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
for _,child in pairs(Character:GetDescendants()) do
if child:IsA("BasePart") then
PhysicsService:SetPartCollisionGroup(child, playerCollisionGroupName)
end
end
end)
end)

1 comment
also i swear there is an option in humanoids that lets u choose if u want them to collide?