I am currently trying to figure out how to take the custom character that players can edit to their liking, and have said character save, and load when the player visits a child place. I assume I want the player's custom character to save as a sort of datastore object, that loads into the child place, but I'm new to using datastores, and I don't know how I need to go about this. Could anyone help me/point me in the right direction?

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As long as the places that the player goes to is part of one game, you'll be fine. For example, a character creator has data on a title screen. That data is replicated to a place you teleport when you click play, as long as the place is part of that game.