So I used Roblox's wiki raycasting gun, as I wanted to use something that for sure worked with no problems. I have tried this about a year ago, but never did it and gave up Roblox Studio. Anyways, I finally did it, I made the gun shoot through Filtering Enabled. However, the Raycast or the visible part "bullet" is going THROUGH objects and is not damaging any other players. I know it has something to do with my Remote Event as the default wiki code works just fine. Any help please? Thank you very much.

--Local Script inside tool

local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
 

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local gunEvent = ReplicatedStorage:WaitForChild("GunEvent")
 



tool.Equipped:connect(function(mouse)
	print("Tool equipped!")
	
	mouse.Button1Down:connect(function()
	gunEvent:FireServer(tool.Handle.CFrame.p,mouse.Hit.p, player)
	end)
end)

--script inside server script service

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local gunEvent = Instance.new("RemoteEvent", ReplicatedStorage)
gunEvent.Name = "GunEvent"
 
local function bulletShot(player, position_1, position_2, thePlayer)
	print("function completed")
	local ray = Ray.new(position_1, (position_1 - position_2).unit * 300)
	
	local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
	
		local beam = Instance.new("Part", workspace)
		beam.BrickColor = BrickColor.new("Bright red")
		beam.FormFactor = "Custom"
		beam.Material = "Neon"
		beam.Transparency = 0.25
		beam.Anchored = true
		beam.Locked = true
		beam.CanCollide = false
		
		local distance = (position_1 - position).magnitude
		beam.Size = Vector3.new(0.3, 0.3, distance)
		beam.CFrame = CFrame.new(position_1, position) * CFrame.new(0, 0, distance / 2)
		
		game:GetService("Debris"):AddItem(beam, 0.1)
	
		
	if part then
		local humanoid = part.Parent:FindFirstChild("Humanoid")
	
		if not humanoid then
			humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
		end
	
		if humanoid then
			humanoid:TakeDamage(30)
		end
	end
	
end
 
gunEvent.OnServerEvent:Connect(bulletShot)

thank you very much