So I just recently asked the question on how to clone a model from serverstorage and from a part and I did get my answer but I also need to rotate it. This script below is a copy from the answered script but substituted with coordinates.

local part = script.Parent 
	local debounce = true
	part.Touched:Connect(function()
	    if debounce == false then return end
	    debounce = false
	    if game:GetService("ServerStorage"):FindFirstChild("Test562") then
	        local test = game:GetService("ServerStorage").Test562:Clone()
	        test.Parent = workspace
        if test.PrimaryPart == nil then
	            test.PrimaryPart = test.Core 
	        end
	        test:SetPrimaryPartCFrame(CFrame.new(Vector3.new(51, 14, 186)))
	    end
	    wait(3)
	    debounce = true
	end)

How can I make it rotated once it has been cloned and spawned?

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I need 3 rotations, 0,90,0 0,-90,0 and 0,180,0, How would you write it in a script?