I made the punch but how do you make the damage increase on the increase of leaderstats? My leaderstats is "Pounds". So like if you have 50 pounds how do you make the damage increase? The following script is the punch script in ServerScriptStorage :

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local punchEvent = Instance.new("RemoteEvent", ReplicatedStorage)
punchEvent.Name = "PunchEvent"

local animations = {2837703681, 2837724814}
local function onPunchFired(plr)
	local char = game.Workspace:FindFirstChild(plr.Name)
	local humanoid = char.Humanoid
	local animation = Instance.new("Animation")
	local picked = math.random(1, #animations)
	animation.AnimationId = "http://roblox.com/asset/?id="..animations[picked]
	local animTrack = humanoid:LoadAnimation(animation)
	animTrack:Play()
	local dmgScript = script.DmgScript:Clone()
	if picked == 1 then
		dmgScript.Parent = char.RightHand
	elseif picked == 2 then
		dmgScript.Parent = char.LeftHand
	end
	dmgScript.Disabled = false
	wait(0.4)
	dmgScript:Destroy()
end

punchEvent.OnServerEvent:Connect(onPunchFired)

his is the damage script inside of the punch script and as said I need help increasing the damage on the increase of Pounds.

script.Parent.Touched:Connect(function(hit)
	local char = hit.Parent
	local hum = char:FindFirstChild("Humanoid")
	if hum and char.Name ~= script.Parent.Parent.Name then
		hum.Health = hum.Health - 10
		script.Disabled = true
		wait(0.5)
		script.Disabled = false
	end
end)

Here is the LocalScript to tell what key to press to punch in StarterCharacterScripts:

local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local punchEvent = ReplicatedStorage:WaitForChild("PunchEvent")

local ready = true

local function punch(inputObject, gameProcessed)
	if inputObject.KeyCode == Enum.KeyCode.Q and ready then
		punchEvent:FireServer()
		ready = false
		wait(0.5)
		ready = true
	end
end

UserInputService.InputBegan:Connect(punch)


2 comments

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Before the damage script I put his is the damage script, i meant Here is the damage script.