I'm making a particle effect that when emitted using :Emit(), it would emit the particle, but since i'm lazy, i prefer not to manually assign the color sequence to the parts color. I understand that color sequence has more than 1 values due to the variety of colors you can blend together, but when you only include two block colors in the sequence, the value changes to RGB, but when I tried to assign this, an error popped up warning me that ColorSequence is expected rather than Color3. Help?

3 comments

1

Use the constructor ColorSequence.new(Color3.fromRGB(...)) if you only want a solid color for the particle.

0

Works like a dream! Thank you! Should've posted as an answer!

0

I'm glad you got it figured out, but think you could edit into the title, "[SOLVED]" so nobody else comes here thinking someone still needs help.