I'm making a particle effect that when emitted using :Emit(), it would emit the particle, but since i'm lazy, i prefer not to manually assign the color sequence to the parts color. I understand that color sequence has more than 1 values due to the variety of colors you can blend together, but when you only include two block colors in the sequence, the value changes to RGB, but when I tried to assign this, an error popped up warning me that ColorSequence is expected rather than Color3. Help?
COMMUNITY QUESTION
Is there a way to have a color sequence as a part's color?
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Use the constructor ColorSequence.new(Color3.fromRGB(...)) if you only want a solid color for the particle.
Works like a dream! Thank you! Should've posted as an answer!
I'm glad you got it figured out, but think you could edit into the title, "[SOLVED]" so nobody else comes here thinking someone still needs help.