I have a label tool, which creates text on an object. It works fine, but when you use it on multiple objects, it changes the previous objects text to your recent entered text. Anyone know why this is happening? Here is my local script:
wait()
active = false
local m1
local m2
local toolGui = script.Parent.LabelTool
local play = script.Parent.Parent.Parent
local box
function click(targ)
if targ ~= nil then
if targ.Locked == false then
if not targ:FindFirstChild("TextGUI") then
game.ReplicatedStorage.Visiblegui:FireServer()
game.ReplicatedStorage.Creategui:FireServer(targ)
game.ReplicatedStorage.Fireplayer.OnClientEvent:Connect(function(plr)
repeat wait() until toolGui.toolGUI.TextButton.MouseButton1Click:Connect(function()
game.ReplicatedStorage.ServerF:FireServer(toolGui.toolGUI.textBox.Text, targ)
toolGui.toolGUI.Visible = false
end)
end)
game.ReplicatedStorage.playerf.OnClientEvent:Connect(function(plr)
toolGui.toolGUI.Visible = true
end)
return
else
game.ReplicatedStorage.Visiblegui:FireServer()
end
end
end
end
function hover(targ)
if not box then
box = Instance.new("SelectionBox")
box.Color = BrickColor.new("Deep blue")
box.Transparency = 0.4
box.Parent = script.Parent
end
if targ ~= nil then
if targ.Locked == false then
box.Adornee = targ
box.Parent = game.Workspace
else
box.Adornee = nil
box.Parent = script.Parent
end
end
end
script.Parent.Selected:connect(function(m)
active = true
toolGui.Parent = play.PlayerGui
m1 = play:GetMouse().Button1Down:connect(function()
click(play:GetMouse().Target)
end)
m2 = play:GetMouse().Move:connect(function() hover(play:GetMouse().Target) end)
end)
script.Parent.Deselected:connect(function()
active = false
toolGui.Parent = script.Parent
m1:disconnect()
m2:disconnect()
end)
server side script:
game.ReplicatedStorage.Creategui.OnServerEvent:Connect(function(plr, targ)
local gui = game.ServerStorage.TextGUI:Clone()
gui.label.Text = "text"
gui.Parent = targ
game.ReplicatedStorage.Fireplayer:FireClient(plr, targ)
end)
game.ReplicatedStorage.ServerF.OnServerEvent:Connect(function(plr, text, targ)
local object = targ
print(targ)
object.TextGUI.label.Text = text
end)
game.ReplicatedStorage.Visiblegui.OnServerEvent:Connect(function(plr)
game.ReplicatedStorage.playerf:FireClient(plr)
end)

1 comment
You should not be reposting questions. Update your previous question and remove this one or it will be moderated.