local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")
local cooldown = 1
replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player)
print("Fired")
if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end
local debounce = remoteData[player.Name].Debounce
if not debounce.Value then
debounce.Value = true
player.leaderstats.drinkpoints.Value = player.leaderstats.drinkpoints.Value + 25 * (player.leaderstats.Rebirths.Value + 1)
wait(cooldown)
debounce.Value = false
end
end)
This is the source above, so I need help for this, actually if you want more information please help me at discord: DrBread#1958

5 comments
Does "Fired" print? Is this a server script.
This is a duplicated of your prev post. Please update your prev post and remove this one.
Fired not prints, and its in ServerScriptService
Are you using FireServer from a local script within the tool? Add your tool's script.
Below..