enabled = true
function onTouched(hit)
if not enabled then return end
enabled = false
local h = hit.Parent:findFirstChild("Humanoid")
if (h ~= nil) then
h.Sit = true
wait(0.5)
enabled = true
else
print"failed"
end
end
script.Parent.Touched:connect(onTouched)
I wanted the first script to sit a person when they touch it, and if anything other than a humanoid touches it, it will only print and not run the function. So let's say a player drops a hat onto the brick, the script will then break - but I have no idea how to do that :/ -- There might be a problem with my debouncing and use of else with it.
enabled = true
function onTouched(hit)
if not enabled then return end
enabled = false
local h = hit.Parent:findFirstChild("Humanoid")
if h.Sit == false then
h.Health = 0
wait(0.5)
enabled = true
else
print"failed"
end
end
script.Parent.Touched:connect(onTouched)
The second script is meant to kill any player touching it if they're not sitted. So if anything other than a humanoid, or a dead humanoid touches it, it will not break and only print. -- There might be a problem with my debouncing and use of else with it.
Could someone fix both for me? I'm not a great scripter and can't seem to figure out the problem with these scripts :/

2 comments
After playing around with those scripts I finally managed to get them working without a fail, thanks for your time Alpha :)
No problem bro. :)