I am working on a Minigame like system and i seem to be having a brain fart, im not quite sure how to add a value onto the leader stats when there is an event. Here is my leaderstat script :
local datastore = game:GetService("DataStoreService")
local ds1 = datastore:GetDataStore("WinsSaveSystem")
local ds2 = datastore:GetDataStore("CashSaveSystem")
game.Players.PlayerAdded:connect(function(plr)
local folder = Instance.new("Folder", plr)
folder.Name = "leaderstats"
local wins = Instance.new("IntValue", folder)
wins.Name = "Wins"
local cash = Instance.new("IntValue", folder)
cash.Name = "Cash"
wins.Value = ds1:GetAsync(plr.UserId) or 0
ds1:SetAsync(plr.UserId, wins.Value)
cash.Value = ds2:GetAsync(plr.UserId) or 0
ds2:SetAsync(plr.UserId, cash.Value)
wins.Changed:connect(function()
ds1:SetAsync(plr.UserId, wins.Value)
end)
cash.Changed:connect(function()
ds2:SetAsync(plr.UserId, cash.Value)
end)
end)
I just want to add a script that makes a value of "Wins" and "Cash" Go up
I already tried
player.leaderstats.wins.Value = Player.leaderstats.wins.Value +1
Thank you

2 comments
It’s proffered to use :GetPropertyChangedSignal(property):Connect() for property changes events.
its the same, because on value objects, .Changed only fires on the Value property