wait()
local events = workspace:WaitForChild("Events")
local magice = events:WaitForChild("MagicE")
local eventfolder = magice:WaitForChild("SkyDSEvents")
local Remote = eventfolder:WaitForChild("SkyDragonRoarEvent")
Remote.OnServerEvent:Connect(function(player,Mouse)
local cf = player.Character.Head.CFrame + Vector3.new(0,0,-100)
player.PlayerStats.Magic.Value = player.PlayerStats.Magic.Value + 1
player.Character.Humanoid.WalkSpeed = 0
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://2817104185"
local move = player.Character.Humanoid:LoadAnimation(anim)
wait()
move:Play()
wait(0.2)
local folder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder",workspace)
folder.Name = "Debris"
local roar = Instance.new("Part")
roar.Name = "Roar"
roar.BrickColor = BrickColor.new("Light blue")
roar.Material = "Neon"
roar.Transparency = 0
roar.FormFactor = "Custom"
roar.Size = Vector3.new(10,90,90)
roar.CanCollide = false
roar.Anchored = true
roar.Parent = player.Character.Head
roar.Shape = "Block"
roar.CFrame = cf * CFrame.Angles(0, math.rad(90), 0)
game.Debris:AddItem(roar,3)
local TweenService = game:GetService("TweenService")
local TweenInform = TweenInfo.new(
.2,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local properties = {
Size = Vector3.new(200,90,90),
Transparency = 0
}
local Tween = TweenService:Create(roar,TweenInform,properties)
Tween:Play()
wait(0.6)
player.Character.Humanoid.WalkSpeed = 16
end)
So i need it to tween from one point to another not from the middle symetrically,any ideas?

5 comments
Can you take a screen shot of what is happening?
On it
Hope you will be able to see like this
https://drive.google.com/open?id=1JP1QBWaiPmS__iW4zZ6NuPwMISbnY_Tz
Nvm i fixed it