wait()
local events = workspace:WaitForChild("Events")
local magice = events:WaitForChild("MagicE")
local eventfolder = magice:WaitForChild("SkyDSEvents")
local Remote = eventfolder:WaitForChild("SkyDragonRoarEvent")


Remote.OnServerEvent:Connect(function(player,Mouse)
	
	local cf = player.Character.Head.CFrame + Vector3.new(0,0,-100)
	
	player.PlayerStats.Magic.Value = player.PlayerStats.Magic.Value + 1
	
	player.Character.Humanoid.WalkSpeed = 0
	
	local anim = Instance.new("Animation")
	anim.AnimationId = "rbxassetid://2817104185"
	local move = player.Character.Humanoid:LoadAnimation(anim)
	
	wait()
	move:Play()
	
	wait(0.2)
	
	local folder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder",workspace)
	folder.Name = "Debris"
	
	local roar = Instance.new("Part")
	roar.Name = "Roar"
	roar.BrickColor = BrickColor.new("Light blue")
	roar.Material = "Neon"
	roar.Transparency = 0
	roar.FormFactor = "Custom"
	roar.Size = Vector3.new(10,90,90)
	roar.CanCollide = false
	roar.Anchored = true
	roar.Parent = player.Character.Head
	roar.Shape = "Block"
	roar.CFrame = cf * CFrame.Angles(0, math.rad(90), 0)
	
	game.Debris:AddItem(roar,3)
	
	local TweenService = game:GetService("TweenService")
			local TweenInform = TweenInfo.new(
				.2,
				Enum.EasingStyle.Linear,
				Enum.EasingDirection.Out,
				0,
				false,
				0
				)
			
			local properties = {
				Size = Vector3.new(200,90,90),
				Transparency = 0
				
			}
			
			
			local Tween = TweenService:Create(roar,TweenInform,properties)
			Tween:Play()
	
	
	
	
	wait(0.6)
	player.Character.Humanoid.WalkSpeed = 16
	
end)

So i need it to tween from one point to another not from the middle symetrically,any ideas?

5 comments

0

Can you take a screen shot of what is happening?

0

On it

0

Hope you will be able to see like this

0

Nvm i fixed it