local roar = Instance.new("Part")
roar.Name = "Roar"
roar.BrickColor = BrickColor.new("Light blue")
roar.Material = "Neon"
roar.Transparency = 0
roar.FormFactor = "Custom"
roar.Size = Vector3.new(2,2,0)
roar.CanCollide = false
roar.Anchored = true
roar.Parent = player.Character.Head
roar.Shape = "Cylinder"
roar.Orientation = Vector3.new(0,90,0)
roar.CFrame = player.Character.Head.CFrame + Vector3.new(3,0,0)
The object just keeps it's orientation no matter what i put in the vector3.new bracket

2 comments
Works exactly as intended, thank you!
No problem.