So what im trying to here is once i join a game i want the boolvalue to be true at first but after the person leaves I want the boolvalue to be false and i want it to be false forever but everytime I join it keeps on printing true

local datastore = game:GetService("DataStoreService")
local FirstOrNotDataStore = datastore:GetDataStore('FirstOrNot')

game.Players.PlayerAdded:Connect(function(plr)
	local folder = Instance.new("Folder")
	folder.Name = 'FirstOrNot'
	folder.Parent = plr
 	BoolValue = Instance.new("BoolValue")
	BoolValue.Parent = folder
	BoolValue.Value = FirstOrNotDataStore:GetAsync(plr.UserId) or true
	print(BoolValue.Value)
	 
end)


game.Players.PlayerRemoving:Connect(function(plr)
	BoolValue.Value = false -- set it to false 
	BoolValue.Value = FirstOrNotDataStore:SetAsync(plr.UserId, BoolValue.Value) -- set it to false forever for the rest of eternity


end)

1 comment

0

The key to a datastore must be a string. The UserId of the player is an int64. I've had issues with this in the past where it didn't display an error. Just use tostring or something similar.