Hello, I have tried to make a kill counter but it doesn't seem to work. I don't really know why it's not working. This is my attempt, which is a normal script:

game.Players.PlayerAdded:Connect(function(Player)
	local kills  = Player.Backpack:WaitForChild("Kills")
	Player.CharacterAdded:Connect(function(Character)
		Character:WaitForChild("Humanoid").Died:Connect(function()
			local oof = Character.Humanoid:FindFirstChild("creator")
			if oof ~= nil then
				if oof.Value ~=nil then
				kills.Value = kills.Value + 1
				print(kills.Value)
			end
		end
	end)
end)
end)

Kills is a NumberValue in the starterpack

2 comments

0

i suggest changing "kills" to an integer value (intvalue), sense you dont want decimals for a kill counter (unless you do)

0

that did not work