Does it affect my game's performance if I have runService.RenderStepped:connect in multiple scripts, or does it depend totally on what's inside them?
Does an empty one affect performance at all?
Does it affect my game's performance if I have runService.RenderStepped:connect in multiple scripts, or does it depend totally on what's inside them?
Does an empty one affect performance at all?
I really think that what's inside the function can affect the performance.
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