for _, object in pairs(game.Workspace.Building.Lights:GetChildren()) do
if game.Lighting.ClockTime == 13 or 13.1 or 13.2 or 13.3 then
object.Transparency = 1
end
end
As you can see that my code is trying to do gather all children of the building lights then tests if it is 13 Clock time in lighting then it turns the lights invisible but it keeps executing the object transparency bypassing the if statement; anyone got a fix?
