I made a kill counter but it isn't doing anything when you kill someone. Perhaps it is something wrong with the script?
Addkill is a localscript
local addkill = game.ReplicatedStorage.AddKill
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
Character:WaitForChild("Humanoid").Died:Connect(function()
local oof = Character.Humanoid:FindFirstChild("creator")
if oof ~= nil then
if oof.Value ~=nil then
addkill:Clone().Parent = game.StarterPack
end
end
end)
end)
end)
or is it something wrong with the localscript
wait(1)
local plr = game.Players.LocalPlayer.StarterPack.Kills
if script.Parent == game.StarterPack then
plr.Value = plr.Value + 1
print("kill")
wait(0.1)
script:Destroy()
end
Kills is a numbervalue

1 comment
StarterPack is neither a child nor a descendant of player objects