So I want my sword to be special and if you like don't have permission to not get harmed by the sword you get hurt for holding it... But I don't think the script I've made is right... But this is all I could think of. I don't know how to loop either, so could someone help with that?
-- list of account names allowed to go through the door.
permission = { "MasterPoke99" } -- This is how many people can still get through, so u don't have to change shirts. You can also have another friend here. -EDIT
-- TextureId of the VIP shirt.
texture = "http://www.roblox.com" -- EDIT
function checkOkToLetIn(name)
for i = 1,#permission do
-- convert strings to all upper case, otherwise we will let in
-- "Username" but not "username" or "uSERNAME"
if (string.upper(name) == string.upper(permission[i])) then return true end
end
return false
end
local Door = script.Parent
function onTouched(hit)
print("Door Hit")
local human = hit.Parent:findFirstChild("Humanoid")
if (human ~= nil ) then
if human.Parent.Torso.roblox.Texture == texture then --the shirt
Door.Transparency = 0
Door.CanCollide = true
wait(.1) -- this is how long the door is open
Door.CanCollide = true
Door.Transparency = 0
-- a human has touched this door!
print("Human touched Poison Blade")
-- test the human's name against the permission list
elseif (checkOkToLetIn(human.Parent.Name)) then
print("Human passed test")
Door.Transparency = 0
Door.CanCollide = true
wait(.1) -- this is how long the door is open
Door.CanCollide = true
Door.Transparency = 0
else game.Workspace.Player["Left Arm"].Anchored = true -- Do I need this?
game.Workspace.Player["Right Arm"].Anchored = true -- Or this?
game.Workspace.Player["Left Leg"].Anchored = true -- Or this?
game.Workspace.Player["Right Leg"].Anchored = true -- Or this...
game.Workspace.Player.Head.Anchored = true -- Or this..
game.Workspace.Player.Torso.Anchored = true -- Because I kinda copied a poison script, which only works on the enemy...
wait(1)
game.Workspace.Player.Health:Remove()
game.Workspace.Player.Humanoid.Health = game.Workspace.Player.Humanoid.Health -0.1
wait(1)
game.Workspace.Player.Humanoid.Health = game.Workspace.Player.Humanoid.Health -0.1
wait(1)
game.Workspace.Player.Humanoid.Health = game.Workspace.Player.Humanoid.Health -0.1
wait(1)
game.Workspace.Player.Humanoid.Health = game.Workspace.Player.Humanoid.Health -0.1 -- This goes on for along time until the wielder dies...
Oh and where do I put the script in the sword...
THX!
