Is there some event that can help detect if the part is not moving not because it is anchored, but because it is stuck in place by friction or unable to feasibly move elsewhere
COMMUNITY QUESTION
How do I detect if an unanchored part is unable to move because it is crushed in place?
1 answer
here is an easy way, though i cant assure u it will not lag ur game:
place in part that u want to monitor
local part = script.Parent
local frames = 0
while true do
local p1 = part.Position
wait(1 / 60)
if p1 == part.Position then
frames = frames + 1
print(frames)
else
frames = 0
end
end
what this does is it forever checks if the part's position, waits for a frame, then compares the previous position to the new position, all while checking if the part is uncanchored as well. If the 2 positions are the same, then it will add 1 to the frames which the part is inactive for.
Another way would be to use the propertyChanged thing, very much like the first one, but not as good in my eyes due to some inconsistencies with the thing:
local part = script.Parent
local frames = 0
local changed = false
function addFrames()
while true do
if part.Anchored == false and changed == false then
wait(1 / 60)
frames = frames + 1
print(frames)
else
frames = 0
break
end
end
end
part:GetPropertyChangedSignal("Position"):Connect(function()
changed = true
wait(1 / 10)
changed = false
wait(1 / 10)
if changed == false then
addFrames()
end
end)
addFrames()
1 comment
0
.Changed doesnt fire on busy properties such as position
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2 comments
I like this question. Hopefully someone is able to help you.
nein