okay so i made this sell script but it wont work i used the print to detect the error but it still wont work can some one help me?
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvents = ReplicatedStorage.RemoteEvents
local Sold = RemoteEvents.ItemSold
local Debounce = false
script.Parent.Touched:Connect(function(hit)
print("Player Touched Part")
if hit.Parent:FindFirstChild("Humanoid") then
local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
if Player.PlayerStats.CurrentValue.Value > 0 then
if Debounce == false then
Debounce = true
Sold:FireClient(Player, Player.PlayerStats.CurrentValue.Value)
Player.PlayerStats.Coins.Value = Player.PlayerStats.Coins.Value + Player.PlayerStats.CurrentValue.Value
Player.PlayerStats.CurrentValue.Value = 0
wait()
Debounce = false
end
end
end
end)

2 comments
there's nothing wrong with the script itself, except you have to account for a couple of things. 1. you should use :WaitForChild() for the RemoteEvents variable and the Sold variable. 2. you need to check if Player exists before utilizing it in line 10
i did both thoos things it wont work,also else there would be a error there is no error