the damage


script.Parent.Touched:Connect(function(part) -- its disabled at first 
	
	
		local humanoid = part.Parent:FindFirstChild("Humanoid") 
	if (humanoid ~= nil) then
	
		humanoid:TakeDamage(25)
		script.Parent.Script.Disabled = true
	
		
			
		
		end
		end)

this script enables it

script.Parent.Activated:Connect(function()
	if not bussy then
		bussy = true
		takedamage = true
script.Parent.Handle.Script.Disabled = false	
	aim.Slash:Play()
	script.Parent.Trail.Transparency = NumberSequence.new(.5)
	wait(1)
	bussy = false
	takedamage = false
	script.Parent.Handle.Script.Disabled = true
	script.Parent.Trail.Transparency = NumberSequence.new(1)
	end