the damage
script.Parent.Touched:Connect(function(part) -- its disabled at first
local humanoid = part.Parent:FindFirstChild("Humanoid")
if (humanoid ~= nil) then
humanoid:TakeDamage(25)
script.Parent.Script.Disabled = true
end
end)
this script enables it
script.Parent.Activated:Connect(function()
if not bussy then
bussy = true
takedamage = true
script.Parent.Handle.Script.Disabled = false
aim.Slash:Play()
script.Parent.Trail.Transparency = NumberSequence.new(.5)
wait(1)
bussy = false
takedamage = false
script.Parent.Handle.Script.Disabled = true
script.Parent.Trail.Transparency = NumberSequence.new(1)
end
