So I want to make a custom camera that is based on the Velocity of a part rather than the CFrame. I've had several attempts, but I just can't get it to work properly. Any advice?

7 comments

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based on the speed of a part? what?

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You need to elaborate. If you want the camera to follow a moving object, use the CFrame.new(position,pointToThisPart) method within a loop or a RenderStepped event-triggered function.

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I know the basics of making a custom cam, I just need to know how to make it based on the Velocity property of a part,

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I'm really not sure why you would want to base a camera on the velocity property when you can use other properties to achieve the same result. What's the reason you want to base it on velocity instead of CFrame?

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CFrame always rotates the camera when the object itself rotates, and the Velocity property doesn't. Basically, I just want my camera to behave like the Asphalt 8 camera when your car does air stunts.

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The request seems unclear, and it would be much appreciated if you could elaborate on what you mean by "based on Velocity", or describe how the camera in Asphalt 8 behaves.

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So basically I want it to use the Velocity property of a part instead of the CFrame property of a part. The cam in Asphalt 8 basically rotates with your car, but only on land.