I need to know this because I'm trying to make an ax that works by mouse1down and onTouched but I don't know how to do that. Heres the current script (from toolbox)
wait(1)
------------------------
axelvl = 1
treeMoney = 25
resettime = 2
------------------------
Tool = script.Parent
ting = 0 --this is my debounce
function hit()
print("hitting")
local anim = Instance.new("StringValue")
anim.Name = "toolanim"
anim.Value = "Slash"
anim.Parent = Tool
end
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
hit()
Tool.Enabled = true
end
function onTouched(hitt)
-- print("touched something")
if ting == 0 then
ting = 1
if hitt.Parent.Name == "Tree" then
-- print("touched tree")
user = game.Players:findFirstChild(Tool.Parent.Name) --find the player that carries the axe for later moneygiving
hitt.Parent.hit.Value = hitt.Parent.hit.Value - axelvl --deal damage to the tree
if hitt.Parent.hit.Value < 1 and hitt.Parent.Timber.Value == 0 then --check if the tree is felled
user.leaderstats.Money.Value = user.leaderstats.Money.Value + treeMoney --add money to the dude with the axe
hitt.Parent.Timber.Value = 1 --this declares the tree "felled" and makes sure nobody else can get money from it
wait(resettime)
else
wait(1)
end
end
ting = 0
end
end
Tool.Activated:connect(onActivated)
connection = Tool.Handle.Touched:connect(onTouched)
So how would I make function ontouched(hitt) only fire when a mouse1down function is fired?
