Supposed to be a "global" leaderboard. Everything works fine besides the score which returns nil.
for i = 1, 100 do
local Sam = script.Sample:Clone()
Sam.Name = i
Sam.Parent = script.Parent.Frame.ScrollingFrame
Sam.UserPos.Text = "[" .. tostring(i) .. "]"
Sam.Score.Text = "0"
Sam.Username.Text = ""
Sam.LayoutOrder = i
script.Parent.Frame.ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 50 * i)
end
function UpdateGui()
for i, v in pairs(game.Players:GetChildren()) do
local Data = v.leaderstats.POTGS.Value
local DataStore = game:GetService("DataStoreService"):GetOrderedDataStore("POTGSAVING")
DataStore:SetAsync(v.UserId, Data)
end
local DataStore = game:GetService("DataStoreService"):GetOrderedDataStore("POTGSAVING")
local Pages = DataStore:GetSortedAsync(false, 10)
local Data = Pages:GetCurrentPage()
for k, v in pairs(Data) do
if tonumber(v.key) >= 1 then
local Frame = script.Parent.Frame.ScrollingFrame:FindFirstChild(tostring(k))
if Frame then
Frame.Username.Text = game.Players:GetNameFromUserIdAsync(v.key)
Frame.Score.Text = tostring(v.Value)
end
end
end
end
while true do
UpdateGui()
wait(60)
end
In case you guys need to know what POTGS are or whatever.
local PointsService = game:GetService("PointsService")
local DSS = game:GetService("DataStoreService")
local Storage = DSS:GetDataStore("POTGSAVING")
game.Players.PlayerAdded:connect(function(player)
local leaderstats = Instance.new("Model")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local stringv = Instance.new("StringValue")
stringv.Value = player:GetRoleInGroup(3333869)
stringv.Parent = leaderstats
stringv.Name = "Rank"
local points = (PointsService:GetGamePointBalance(player.userId))
local stringp = Instance.new("StringValue")
stringp.Value = points
stringp.Name = "POTGS"
stringp.Parent = leaderstats
end)
game.Players.PlayerRemoving:Connect(function(player)
local SaveArray = {player.leaderstats.POTGS.Value}
Storage:SetAsync(player.UserId, SaveArray)
end)

1 comment
PointService deprecated, userId deprecated, and DataStoreService cannot be used on the client. Restructure your code immediately