local playerfound = false
function CreateRegion3FromPart(Part)
return Region3.new(Part.Position-(Part.Size/2), Part.Position+(Part.Size/2))
end
function PlayersCanBikePart(part)
local region = CreateRegion3FromPart(part)
local partsInRegion = workspace:FindPartsInRegion3(region,nil,math.huge)
local Players = {}
for i,Part in pairs(partsInRegion) do
local player = game.Players:GetPlayerFromCharacter(part.Parent)
if player then
for i,v in pairs(Players) do
if Players[i].Name == player.Name then
playerfound = true
end
end
if playerfound == false then
table.insert(Players, player)
end
playerfound = false
end
end
local whitelist = {}
local SupportLib = require(script.SupportLibrary)
for i,v in pairs(game.Players:GetPlayers()) do
if not SupportLib.IsInTable(Players,v) then
--Check if player has bike
if not SupportLib.IsInTable(whitelist,v.Name) then
local bike = v.Backpack:FindFirstChild("Bike")
local bike2 = v.Character:FindFirstChild("Bike")
if bike then
if bike:IsA("Tool") then
bike:Destroy()
end
elseif bike2 then
if bike2:IsA("Tool") then
v.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
bike2:Destroy()
end
end
end
return
end
end
end
--V For Debugging V--
wait(20) --time to get inside part
print("Wait is now over")
--^ For Debugging ^--
while wait(.5) do
PlayersCanBikePart(workspace.BikeArea)
end
Im trying to remove bikes from players who aren't in a specified area but even when im in that area the bike still gets removed and i can't figure out what i have done wrong.
