I would like to modify the damage of M1903 Springfield in the following format of game:GetService("ReplicatedStorage")["Shared"]["ItemData"]["Firearms"]["M1903"] but I am unsure of how to do so.
return {
DisplayName = "M1903 Springfield",
Type = "Firearm",
SubType = "Rifle",
Description = "Bolt-action American rifle. Chambered in 7.62mm Springfield.",
Icon = 781310187,
GridSize = {9, 4},
SpawnRarity = 0.55,
WorldMaximum = 20,
PoseData = require(script:WaitForChild("Pose Data")),
RecoilData = require(script:WaitForChild("Recoil Data")),
ReloadData = require(script:WaitForChild("Reload Data")),
EquipSlot = "Primary",
AimFieldOfView = 33,
Caliber = "7.62x63mm",
DefaultFireMode = "Semiautomatic",
FireRate = 40,
InternalMag = false,
InternalMagSize = 0,
CanOneInTheChamber = false,
Damage = 25,
BurstCount = 3,
PelletCount = 1,
EffectiveRange = 475,
MuzzleVelocity = 2600,
ReloadTime = 1.15,
ReChamberTime = 1,
FireSound = "M1903",
SuppressedFireSound = "M1903 Suppressed",
ReloadSound = "Rifle 4",
FireModes = {
"Semiautomatic"
},
MagazineTypes = {
"7.62x63mm 5rd Clip M1903"
},
MagazineSpawnRates = {
["7.62x63mm 5rd Clip M1903"] = 0.5
},
AttachmentTypes = {
"ACOG",
"Holographic",
"Kobra",
"M68 CCO",
"Reflex",
"SUSAT",
"Rifle Scope",
"AAC Suppressor",
"Oil Filter Suppressor",
"Osprey Suppressor",
"Standard Suppressor"
},
HitModifiers = {
Head = 2,
UpperTorso = 1,
LowerTorso = 1,
RightUpperArm = 0.8,
RightLowerArm = 0.7,
RightHand = 0.6,
LeftUpperArm = 0.8,
LeftLowerArm = 0.7,
LeftHand = 0.6,
RightUpperLeg = 0.8,
RightLowerLeg = 0.7,
RightFoot = 0.6,
LeftUpperLeg = 0.8,
LeftLowerLeg = 0.7,
LeftFoot = 0.6
}
}

2 comments
you can click on the second set of code if it seems cut off, it's cut off for me
Just click view source, it's easier to copy and paste that way