I've seen games that employ these, they act like part xrays. They allow you to see outlines of a part while being covered by another part. I tried looking up the properties of BasePart but the only thing close to it is LocalTransparencyMultiplier but it seem to not work.
Taking from the wiki: "This code sample gives the local client X-ray vision using LocalTransparencyModifier. It allows the player to see through all parts in the Workspace, which are found using recursion." it just makes all the parts translucent without the promised xray vision.

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not possible