For an example, I want to set the Humanoid's WalkSpeed, I could just do this.
hum.WalkSpeed = 100
But what if, a player sends a string to the server and want the server to set a certain property for the player?
For an example:
local stringReceived = "WalkSpeed"
plrhum.stringReceived = 100
Still don't know how can I be able to do it. Or is it impossible?

5 comments
Yes
It would be more helpful if you showed me how to do it.
You didnt ask that, you asked if it was possible. It is.
It is.
it is