ok here is what i have in my "leaderboard" script `local serverStorage = game:GetService("ServerStorage")
game.Players.PlayerAdded:Connect(function(player)
local dataFolder = Instance.new("Folder")
dataFolder.Name = player.Name
dataFolder.Parent = serverStorage.remotedata
local debounce = Instance.new("BoolValue")
debounce.Name = "debounce"
debounce.Parent = dataFolder
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.parent = player
local strenth = Instance.new("NumberValue")
strenth.Name = "Strenth"
strenth.Parent = leaderstats
local rebirths = Instance.new ("IntValue")
rebirths.Name = "rebirths"
rebirths.Parent = leaderstats
end)
` please help me fix this

2 comments
Ok but every time a player connects you want to add a bool named debounce into server storage?
yes