I am making a sword and I want an unsheath sound

Server script unsheath code:

EquippedEvent.OnServerEvent:Connect(function(player, Tool)
	Tool.Blade.Unsheath:Play()
	local hasSword = "user_"..player.userId.."_hasSword"
	--[[if database:GetAsync(hasSword) ~= true then	
		database:SetAsync(hasSword, true)
	end]]
end)

local script:

script.Parent.Equipped:Connect(function()
	EquippedEvent:FireServer(TOOL)
end)

It does not play the first time equipped but does afterward. How do I fix and why is this happening to me?

2 comments

0

You're letting the client decide when to save data? That's never a good practice.

0

Where