I could swear that I did everything right, its just that my pcall function wont return anything in the output and it is not saving. Take a look
Server Script inside ServerScriptService
I'm trying to save a bool value's value by changing the value then saving it. So the value starts out as true but it changes to false then it is supposed to save.
The objective is to save the value while it is changed to false, so I can rejoin the game and the value stays false for my specific key id. :)
Also I don't test in studio, I always test in the real game.
local DSS = game:GetService("DataStoreService")
local DataStore = DSS:GetDataStore("SavePromptValue")
game.Players.PlayerAdded:Connect(function(player)
local ValueNeedingSaving = player:WaitForChild("ValueNeedingSaving",1) -- this bool value is cloned into the player through a different script. It is set to true originally
ValueNeedingSaving.Value = DataStore:GetAsync(player.UserId) or true -- Loading the value's value from last saved(since the start value is true, I am returning it to true again instead of false)
if ValueNeedingSaving.Value == false then
print("it worked!")
else
ValueNeedingSaving.Value = false -- this changes the value to false if it isn't already, so we only want to get this message once
print("Either you are changing the value for the first time, or it didn't work")
end
local success, err = pcall(function()
DataStore:SetAsync(player.UserId, ValueNeedingSaving.Value)
end)
if success then
print("Data successfully saved") -- this isn't printing in the output
end
if err then
print("There were some issues while saving the data") -- this is also not saving so Im confused
end
end)

3 comments
Success is either true or false so you could add an else inside of that if-statement to actually see if it's returning. The returned "err" gives you a message if an error occurs so you could print() that instead of checking for it. You should also SetAsync in a PlayerRemoving.
try
return DataStore:SetAsync(player.UserId, ValueNeedingSaving.Value)line 17Hi, i cant help xd sry, plz dont b mad