I need to click a number 2 times for it to work ex. I click 2 1 time and it doesn't do anything. When i click 2 2 times it selects 2.
Warning!(Long piece of code up ahead)
scroll down to see
'
uis = game:GetService("UserInputService")
plr = game.Players.LocalPlayer
ctr = plr.Character or plr.CharacterAdded:Wait()
uis.InputBegan:Connect(function(key, process)
if process == false then
if key.KeyCode == Enum.KeyCode.One then
if plr.Moves.move1.Value ~= "None" then
if plr.Backpack:FindFirstChild(plr.Moves.move1.Value) == nil then
ctr:WaitForChild("Humanoid"):UnequipTools()
plr.PlayerGui.Moves.Frame.Move1.Text = plr.Moves.move1.Value
else
ctr:WaitForChild("Humanoid"):EquipTool(plr.Backpack[plr.Moves.move1.Value])
lol = plr.Moves.move1.Value
plr.PlayerGui.Moves.Frame.Move1.Text = ">"..lol
for i = 1, 5 do
if i ~= 1 then
plr.PlayerGui.Moves.Frame["Move"..i].Text = plr.Moves["move"..i].Value
end
end
end
end
elseif key.KeyCode == Enum.KeyCode.Two then
if plr.Moves.move2.Value ~= "None" then
if plr.Backpack:FindFirstChild(plr.Moves.move2.Value) == nil then
ctr:WaitForChild("Humanoid"):UnequipTools()
plr.PlayerGui.Moves.Frame.Move2.Text = plr.Backpack[plr.Moves.move2.Value]
else
ctr:WaitForChild("Humanoid"):EquipTool(plr.Backpack[plr.Moves.move2.Value])
lol = plr.Moves.move2.Value
plr.PlayerGui.Moves.Frame.Move2.Text = ">"..lol
for i = 1, 5 do
if i ~= 2 then
plr.PlayerGui.Moves.Frame["Move"..i].Text = plr.Moves["move"..i].Value
end
end
end
end
elseif key.KeyCode == Enum.KeyCode.Three then
if plr.Moves.move3.Value ~= "None" then
if plr.Backpack:FindFirstChild(plr.Moves.move3.Value) == nil then
ctr:WaitForChild("Humanoid"):UnequipTools()
plr.PlayerGui.Moves.Frame.Move3.Text = plr.Backpack[plr.Moves.move3.Value]
else
ctr:WaitForChild("Humanoid"):EquipTool(plr.Backpack[plr.Moves.move3.Value])
lol = plr.Moves.move3.Value
plr.PlayerGui.Moves.Frame.Move3.Text = ">"..lol
for i = 1, 5 do
if i ~= 3 then
plr.PlayerGui.Moves.Frame["Move"..i].Text = plr.Moves["move"..i].Value
end
end
end
end
elseif key.KeyCode == Enum.KeyCode.Four then
if plr.Moves.move4.Value ~= "None" then
if plr.Backpack:FindFirstChild(plr.Moves.move4.Value) == nil then
ctr:WaitForChild("Humanoid"):UnequipTools()
plr.PlayerGui.Moves.Frame.Move4.Text = plr.Backpack[plr.Moves.move4.Value]
else
ctr:WaitForChild("Humanoid"):EquipTool(plr.Backpack[plr.Moves.move4.Value])
lol = plr.Moves.move4.Value
plr.PlayerGui.Moves.Frame.Move4.Text = ">"..lol
for i = 1, 5 do
if i ~= 4 then
plr.PlayerGui.Moves.Frame["Move"..i].Text = plr.Moves["move"..i].Value
end
end
end
end
elseif key.KeyCode == Enum.KeyCode.Five then
if plr.Moves.move5.Value ~= "None" then
if plr.Backpack:FindFirstChild(plr.Moves.move5.Value) == nil then
ctr:WaitForChild("Humanoid"):UnequipTools()
plr.PlayerGui.Moves.Frame.Move5.Text = plr.Backpack[plr.Moves.move5.Value]
else
ctr:WaitForChild("Humanoid"):EquipTool(plr.Backpack[plr.Moves.move5.Value])
lol = plr.Moves.move5.Value
plr.PlayerGui.Moves.Frame.Move5.Text = ">"..lol
for i = 1, 5 do
if i ~= 5 then
plr.PlayerGui.Moves.Frame["Move"..i].Text = plr.Moves["move"..i].Value
end
end
end
end
end
end
end)

7 comments
Be more specific in what the exact issue is.
:/
Alright, well my guess is that the value starts out as "none", which makes you unequip tools, then afterwards, you changed the value so that it is not "none" and will then give the player the tool on the second attempt
:/ IT STARTS AT NONE not nil!
So couldn't you make sure that the value is not "none" when you start, then make it "none" when appropriate?
why would i make it none?
And there's no error in the output? just to make sure.