Hi guys!
I made a part that explodes This is the script inside that part
wait(3)
local boom = script.Parent
local explosion = Instance.new("Explosion")
explosion.Parent = game.Workspace
explosion.Position = boom.Position
boom:Destroy()
Okay so i build this thing: https://cdn.discordapp.com/attachments/525729540434165760/538648424493481984/unknown.png
but when the explosion hits that building, nothing happens to it i want it to unachor all the part the explosion hits, but dont know how to.
I head people say something about welds but i dont know how that will help me. Thanks!
edit: fixed script

1 comment
the problem here is that you're setting the parent before connecting to the event. the explosion explodes immediately once the parent is set.