I created a hammer and whenever you hit someone it should launch them in the direction you were facing however it works for me but not if anyone tries to hit me...
ServerScript
local event = game.ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("FlingHandler")
event.OnServerEvent:Connect(function(Player,hit)
local Force = Instance.new("BodyForce")
local Look = Player.Character.HumanoidRootPart.CFrame.LookVector
Force.Force = Look*12000
Force.Parent = hit.Parent.HumanoidRootPart
wait(.25)
Force:Destroy()
end)
ToolScript
local Tool = script.Parent
local Attack = script:WaitForChild("HitAnim")
Player = Tool.Parent.Parent
local Attacking = false
local Cooldown = false
Tool.Activated:Connect(function()
if not Cooldown then
Cooldown = true
Attacking = true
game.ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("AnimationHandler"):FireServer(Attack,'NIL')
wait(1)
Attacking = false
Cooldown = false
end
end)
Tool.Handle.Touched:Connect(function(hit)
if Attacking and hit.Parent:FindFirstChild("Humanoid") and Player.Team.Name ~= 'Spectator' then
game.ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("FlingHandler"):FireServer(hit)
Attacking = false
elseif Attacking and hit.Name == 'BlueJewel' and Player.Team.Name == 'Orange' then
game.ReplicatedStorage:WaitForChild('Remotes'):WaitForChild("BaseDamageHandler"):FireServer('BlueJewel')
Attacking = false
elseif Attacking and hit.Name == 'OrangeJewel' and Player.Team.Name == 'Blue' then
game.ReplicatedStorage:WaitForChild('Remotes'):WaitForChild("BaseDamageHandler"):FireServer('OrangeJewel')
Attacking = false
end
wait(.5)
end)
