The built-in explosion can make craters in terrain, but how can I do this with a large part? I don't want thousands of tiny parts and it removes them in the radius of an explosion. How can I make an RPG launcher that makes craters in the ground made of parts instead of terrain?
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How can I make a crater in a large part using scripts?
1 answer
✓ Accepted answer
Ok so this might seem a bit tricky, but this is one of the only ways. You will have to use negate and union. There are others way that work, but they are hard and I dont know them
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How can I negate and union from a script?
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well, IdEK
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just use :SubtractAsync() from the CSG api
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2 comments
is by terrain, you mean a map made of parts, you would have to use the CSG service
if it is just the terrain object, you can use FillBlock, FillBall, or WriteVoxels