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✓ ANSWER ACCEPTED

How can I make a crater in a large part using scripts?

The built-in explosion can make craters in terrain, but how can I do this with a large part? I don't want thousands of tiny parts and it removes them in the radius of an explosion. How can I make an RPG launcher that makes craters in the ground made of parts instead of terrain?

2 comments

0

is by terrain, you mean a map made of parts, you would have to use the CSG service

0

if it is just the terrain object, you can use FillBlock, FillBall, or WriteVoxels

1 answer

✓ Accepted answer

Ok so this might seem a bit tricky, but this is one of the only ways. You will have to use negate and union. There are others way that work, but they are hard and I dont know them

3 comments

0

How can I negate and union from a script?

0

well, IdEK

0

just use :SubtractAsync() from the CSG api

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