I asked a lot of questions earlier about animating an NPC rig. It is important to note that I do not want to animate the player, just a rig I generated. This is the script I wrote using a video tutorial:

local animation = script.Animation
local Humanoid = script.Parent.Humanoid
local WackyDance = Humanoid:LoadAnimation(animation)
WackyDance:Play()

The trouble I am having comes when I playtest. I am working with another person in the new teams function in the studio. I playtested the animation, and it worked, but the other person playtested and it didn't. I uploaded the game to see what result it would have for any normal person and the animation didn't play.

I did use a server script. The script is the parent of the Animation. The rig, titled "Dummy," is the parent of the script. The rig does have a humanoid. Why is this happening?

2 comments

0

I am pretty sure its because you are the one who uploaded/created the animation so that means others are unable to use it and that includes the other person. If you've ever tried to use someone elses animation you would know what i mean as currently Roblox doesnt allow people to share animations with others in the library.

0

So than how can I resolve this?