So i was trying to move a part in workspace using a local script so it doesnt replicate from the client to the server inside the part there is a clickdetector so when i click it it moves the script i used found here (https://developer.roblox.com/articles/Sliding-Parts) Heres the script
local Part = workspace.Part -- this is the Part we will move
local newPos = Part.Position + Vector3.new(0,5,0) -- the position the Part will go to
local Time = 10 -- the time that the script will take to move the part
local Increment = 0.5 -- the Part will move 0.5 studs each time it moves
local Debounce = false
local Diff = newPos - Part.Position -- the difference between the two positions
local Mag = Diff.magnitude -- the distance between the two parts
local Direction = CFrame.new(Part.Position, newPos).lookVector
function MovePart() -- function to move the Part
if Debounce then return end -- end the function if debounce is true
Debounce = true -- make Debounce true so the function can't run
for n = 0, Mag, Increment do
Part.CFrame = Part.CFrame + (Direction * Increment)
wait( (Time/Mag) * Increment )
end
Debounce = false -- set Debounce to false so the function can run again
end
workspace. Part. ClickDetector. MouseClick(MovePart)
This works well in server sided script but it doesnt work in local scripts idk why any suggestions?

2 comments
its not supposed to, especially when FE is on, the answer is RemoteEvents/Functions https://wiki.roblox.com/index.php?title=Remote_Functions_%26_Events
Thanks for your reply really helpful but i want the part to be invisible to other players