So i am making a fireblast and i need it to dmg people. Is there anyway for particles themselves to do dmg or do i need to insert a part somewhere??
script:
local repstore = game:WaitForChild("ReplicatedStorage")
local Remote = repstore:WaitForChild("FireStart")
Remote.OnServerEvent:Connect(function(player)
local char = player.Character
local Fire = workspace.ShotoF:Clone()
Fire.Parent = char.RightHand
Fire.Enabled = true
local Character = player.Character
local hum = Character.Humanoid
local anim = hum:LoadAnimation(workspace.Shoto)
anim:Play()
wait(2.21)
local Firebeam = workspace.Part.ShotoFireFinal:Clone()
Firebeam.Parent = char.RightHand
Firebeam.Enabled = true
Firebeam.EmissionDirection = "Front"
if anim:Play() == false then
Firebeam.Enabled = false
end
local dmgscript = script.Dmg:Clone()
dmgscript.Player.Value = player.Name
dmgscript.Parent = Firebeam
end)

4 comments
you'll have to make a part move with the particles
or use a ray
hmmm
You could make debris that act like particles from a particle emitter.