So i am making a fireblast and i need it to dmg people. Is there anyway for particles themselves to do dmg or do i need to insert a part somewhere??

script:

local repstore = game:WaitForChild("ReplicatedStorage")
local Remote = repstore:WaitForChild("FireStart")

Remote.OnServerEvent:Connect(function(player)
	local char = player.Character
	local Fire = workspace.ShotoF:Clone()
	Fire.Parent = char.RightHand
	Fire.Enabled = true

local Character = player.Character
local hum = Character.Humanoid
local anim = hum:LoadAnimation(workspace.Shoto)
anim:Play()
wait(2.21)


local Firebeam = workspace.Part.ShotoFireFinal:Clone()
Firebeam.Parent = char.RightHand
Firebeam.Enabled = true
Firebeam.EmissionDirection = "Front"
if anim:Play() == false then
	Firebeam.Enabled = false
end






local dmgscript = script.Dmg:Clone()
	dmgscript.Player.Value = player.Name
	dmgscript.Parent = Firebeam

end)

4 comments

0

you'll have to make a part move with the particles

0

or use a ray

0

hmmm

0

You could make debris that act like particles from a particle emitter.