Brick = game.Workspace.Brick
function Spleef()
brick.Transparency = 0.1
wait(.1)
brick.Transparency = 0.2 0 wait(.1)
brick.Transparency = 0.3
wait(.1)
brick.Transparency = 0.4
wait(.1)
brick.Transparency = 0.5
wait(.1)
brick.Transparency = 0.6
wait(.1)
brick.Transparency = 0.7
wait(.1)
brick.Transparency = 0.8
wait(.1)
brick.Transparency = 0.9
wait(.1)
brick.Transparency = 1.0
end
Brick.Touched:connect(Spleef)
This should gradually make the part fade, correct? It would go from transparency 0-1 in 1 second when someone touches it. For some reason it doesn't. Does anyone see a problem?

1 comment
Oh wow. Duhh. I'm an idiot