--Script
script.Damage:OnServerEvent(function(Player)
Humanoid:TakeDamage(8)
end)
So Basically Im making a game but I don't know how to do FE Damage I'm experienced with Filtring enabled but I stuck on this point,does any of you know how to do it?I need help so please respond.
--LocalScript
ReplicatedStorage.Weapons.Gun.Damage:FireServer()

1 comment
clc is right, the interpreter is not a human, it only does what you tell it to do.