So I've been trying to make a region3 right where the player's mouse intersects with an object and 1 stud past it in line with the player's sight.
I've changed it to my format without using raycasting, but the problem remains the same.
local region = Region3.new(mouse.Hit.p, mouse.Hit.p-Vector3.new(1,1,1))--the second argument is what I need help with
print(region.CFrame," SIZE ",region.Size)
workspace.Part.CFrame=region.CFrame
region = region:ExpandToGrid(4)
local material,occupancy = game.Workspace.Terrain:ReadVoxels(region, 4)
print(material[0][0][0])

9 comments
No need to use a ray. Just check Target then use hit.
Ok, then how do I get a point in front of that that lines up with a line from the camera's position to the mouse.Hit.p
You just draw the region3 from the mouse position there is no rotation for region3 ?
what do you mean about rotation? I need 2 points in order to make a region3, I have the mouse.Hit.p, but how do I get the next point.
P + your size?
what do you mean? what size?
ur waist size
lol ^
I really thought I would get an answer coming here, maybe I'll go to another site where they actually try to help people instead of insult them in the comments of their questions.