I am stumped. I played the slingshot with a kills leaderboard and it doesn't register kills. That is not what I am worried about but it probably ties in with my problem. You are able to kill members of your team with the slingshot and I want to stop it. I tried making the pellet color your team color and if it touches a player with the same team color, it won't do damage. It didn't work at all and I discarded it. For reference, here are the relevant slingshot scripts:
Pellet Script:
local debris = game:service("Debris")
pellet = script.Parent
damage = 8
function onTouched(hit)
if not hit or not hit.Parent then return end
local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
if humanoid then
tagHumanoid(humanoid)
humanoid:TakeDamage(damage)
else
damage = damage / 2
if damage < 1 then
connection:Disconnect()
pellet.Parent = nil
end
end
end
function tagHumanoid(humanoid)
-- todo: make tag expire
local tag = pellet:FindFirstChild("creator")
if tag then
-- kill all other tags
while(humanoid:FindFirstChild("creator")) do
humanoid:findFirstChild("creator").Parent = nil
end
local new_tag = tag:Clone()
new_tag.Parent = humanoid
debris:AddItem(new_tag, 1)
end
end
connection = pellet.Touched:Connect(onTouched)
r = game:service("RunService")
t, s = r.Stepped:Wait()
d = t + 2.0 - s
while t < d do
t = r.Stepped:Wait()
end
pellet:Destroy()
Slingshot Script:
Pellet.LeftSurface = 0
Pellet.RightSurface = 0
Pellet.TopSurface = 0
Pellet.Shape = 0
Pellet.Size = Vector3.new(1,1,1)
Pellet.BrickColor = BrickColor.new(21)
script.Parent.PelletScript:Clone().Parent = Pellet
function fire(mouse_pos)
Tool.Handle.SlingshotSound:Play()
-- find player's head pos
local vCharacter = Tool.Parent
local vPlayer = game.Players:GetPlayerFromCharacter(vCharacter)
local head = vCharacter:FindFirstChild("Head")
if not head then return end
local dir = mouse_pos - head.Position
dir = computeDirection(dir)
local launch = head.Position + 5 * dir
local delta = mouse_pos - launch
local dy = delta.y
local new_delta = Vector3.new(delta.x, 0, delta.z)
delta = new_delta
local dx = delta.magnitude
local unit_delta = delta.unit
-- acceleration due to gravity in RBX units
local g = (-9.81 * 20)
local theta = computeLaunchAngle( dx, dy, g)
local vy = math.sin(theta)
local xz = math.cos(theta)
local vx = unit_delta.x * xz
local vz = unit_delta.z * xz
local missile = Pellet:Clone()
missile.Position = launch
missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY
missile.PelletScript.Disabled = false
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = vPlayer
creator_tag.Name = "creator"
creator_tag.Parent = missile
missile.Parent = workspace
end
function computeLaunchAngle(dx,dy,grav)
-- arcane
-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
local g = math.abs(grav)
local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))
if inRoot <= 0 then
return .25 * math.pi
end
local root = math.sqrt(inRoot)
local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)
local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)
local answer1 = math.atan(inATan1)
local answer2 = math.atan(inATan2)
if answer1 < answer2 then return answer1 end
return answer2
end
function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end
Tool.Enabled = true
function onActivated()
if not Tool.Enabled then
return
end
Tool.Enabled = false
local character = Tool.Parent;
local humanoid = character.Humanoid
if not humanoid then
print("Humanoid not found")
return
end
local targetPos = MouseLoc:InvokeClient(game:GetService("Players"):GetPlayerFromCharacter(character))
fire(targetPos)
wait(.2)
Tool.Enabled = true
end
script.Parent.Activated:Connect(onActivated)
Client Script:
local Tool = script.Parent
local MouseLoc = Tool:WaitForChild("MouseLoc")
function MouseLoc.OnClientInvoke()
return game:GetService("Players").LocalPlayer:GetMouse().Hit.p
end

1 comment
The community guidelines of this website clearly forbid this kind of question: "Attempts should be your own work. Don't take a free model and expect us to fix it."