I'm new to scripting, and I've been trying, to no avail, to make this giver. I'm simply trying to convert a generic, on touch, helmet giver into a on click giver. I've inserted a ClickDetector into the "Head" part, and changed the script inside it to the following.
function onClicked()
if onClicked.Parent:findFirstChild("Humanoid") ~= nil and onClicked.Parent:findFirstChild("Face") == nil then
local g = .Parent.Parent.Face:clone()
g.Parent = onClicked.Parent
local C = g:GetChildren()
for i=1, #C do
if C[i].className == "Part" or C[i].className == "UnionOperation" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
g.Middle.Transparency = 1
end
local Y = Instance.new("Weld")
Y.Part0 = onClicked.Parent.Head
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end
local h = g:GetChildren()
for i = 1, # h do
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
.Parent.ClickDetector.MouseClick:connect()
The flashGUI still pops up when you touch the "head" part, but nothing else. When I click, nothing happens. Just point me in the right direction, I appreciate it.

4 comments
I thik its called "face"
@Tizzel40 yup thats how you spell think.
but tizzel is correct.
line 36??