local Owner
local colors = {"Medium stone grey","Sea green","Really red"}
while true do
Owner = script.Parent.Parent.owner
if Owner.Value ~= nil then
local original = script.Parent.Party1
local copy = original:Clone()
copy.Parent = script.Parent.Parent.Parties
copy.Transparency = 0
copy.CanCollide = true
copy.Anchored = false
copy.Position = Vector3.new(129.5, 8.5, -16.25)
copy.BrickColor = BrickColor.new(colors[math.random(1, 3)])
wait(1)
end
wait()
end
COMMUNITY QUESTION
Why won't my BrickColor be random?
2 answers
Hi!
It was expecting a BrickColor value, but you gave it a String value!
Simple fix!
copy.BrickColor = BrickColor.new(colors[math.random(1, 3)]) --This is what your BrickColor line should look like
What you were essentially doing:
copy.BrickColor = "ColorHere" --Incorrect
What its doing now:
copy.BrickColor = BrickColor.new("BrickColorHere") --Correct
10 comments
0
didn't work...
0
Color3.fromRGB is guaranteed to work, sometimes BrickColor doesn't accept strings
0
I tested it in Studio...It is working as advertised.
0
ahem if strings don't work use numbers
0
No need for that. The code I posted works perfectly fine(Just as much as using Color3.fromRGB would).
0
I don't get it. It doesn't work
0
Are you receiving any errors in output?
0
DERR. I figured it out, I had a texture on it, it was a meshpart
0
you could just use Brickcolor.Random()
just do
BrickColor.Random()
This discussion is preserved as it was. New answers, comments, and votes are closed.

6 comments
do you want a whole spectrum of colors or just those three?
you can just do Brickcolor.Random()
just those 3
idk if that's the correct capitalization :P
It is
setting the Parent first might be causing lag