Hey der!

To make things clear first, i use this script

wait()
local assetId = 2758491607
game:GetService("InsertService"):LoadAsset(assetId).Parent = script.Parent


wait()
Model = script.Parent.Model

for _, Child in pairs(Model:GetChildren()) do
    Child.Parent = Model.Parent
end

wait()

Model:Destroy()

print("AssitId " ..assetId.. " Loaded")

The point is, if the model is loaded. It spawns everytime at the same position.

(Because the model was exported in that location)

Is there a way that the model just spawn on the place where you placed the brick?

(i'd like to use a 'SpawnLocationBrick' -A brick that says it loads at that point, and that you can move the brick-. So you can drag it to your location where you want it to load, instead that it loads on it's original exported place)

I want all this, so that people won't steal and re-upload my models :-)

Thanks for the help!

3 comments

0

Well, you can use the SetPrimaryPartCFrame() function if your model has a primary part

0

Or you could use MoveTo, but collision might mess it up (I'm not sure as of posting this)

0

the8bitdude11. I Tried that before, without succes. After you mentioned it again, i tried again, and now it worked. lol. Thanks.